Case Study

Nigenius

Nigenius

Improving the learning experience in the classroom with smart teaching assistants

Improving the learning experience in the classroom with smart teaching assistants

Overview

Nigenius is an innovative edtech platform that serves as a smart digital assistant for school teachers and tutors, improving learning through access to high-quality educational resources.

Objective of this project is to completely redesign the platform, focusing on enhancing both mobile and web experiences. The goal is to create an intuitive, easy-to-use interface that provides teachers and tutors with unparalleled smart digital assistance. By achieving this, we aim to meet business objectives of fostering interactive learning and enhancing accessibility.

Nigenius is an innovative edtech platform that serves as a smart digital assistant for school teachers and tutors, improving learning through access to high-quality educational resources.

Objective of this project is to completely redesign the platform, focusing on enhancing both mobile and web experiences. The goal is to create an intuitive, easy-to-use interface that provides teachers and tutors with unparalleled smart digital assistance. By achieving this, we aim to meet business objectives of fostering interactive learning and enhancing accessibility.

Role

Lead Product Designer

Lead Product Designer

Team

3 Engineers

1 Product manager

3 Engineers

1 Product manager

Timeline

2 months

Figma

Adobe Illustrator

Google Forms

Research

Method: User Interviews, Survey

At the beginning of the project, I conducted phone interviews with current users of the Nigenius App v1.0, to gather insights into their experiences, motivations, and potential pain points while using the app.

Additionally, I designed a brief multiple-choice survey targeting teachers and tutors from specific demographics who were unfamiliar with the Nigenius App. This survey aimed to better understand their methods for acquiring teaching resources and lesson plans for use in their schools.

Learnings

After gathering data from the survey and interviews conducted,
I discovered the following:

After gathering data from the survey and interviews conducted, I learned the following:

After gathering data from the survey and interviews conducted, I learned the following:

  • Users aim to minimize the duration required to access these resources to streamline routine tasks effectively.

  • Users want the process of creating teaching materials to be simple and effective.

Goal

  • Develop an improved UX and UI, focusing on delivering a more exciting aesthetic and touch, while attentively addressing the underlying challenges.

  • Improve interaction and navigation throughout the app.

  • Streamline the user journey to be concise and effective, ensuring users achieve their objectives seamlessly.

Personas

To make sense of my research data, I created user personas to highlight users' goals and frustrations.

To make sense of my research data, I created user personas to highlight users' goals and frustrations.

Ideation and Prototyping

I started with sketches on paper, iterating through various screens and layouts to discover more effective and simplified arrangements for content, thereby enhancing the overall user experience. Then I created low-fidelity wireframes which were instrumental in clearly defining the core features and outlining the main user journey.

I started with sketches on paper, iterating through various screens and layouts to discover more effective and simplified arrangements for content, thereby enhancing the overall user experience. Then I created low-fidelity wireframes which were instrumental in clearly defining the core features and outlining the main user journey.

Usability Testing

I built an interactive mockup from the initial wireframes I produced, and conducted remote usability tests with 7 individuals, primarily stakeholders, to uncover potential user experience issues and verify that the product's key goals are reflected in the user journey.

Following the first test with 4 participants, I revised select design elements, considering alternative layout approaches, and verified these changes with the last 3 participants.

Desktop screens

© 2024 Dami Ajayi. Built with ❤️ 💡 and ☕️

© 2024 Dami Ajayi. Built with ❤️ 💡 and ☕️

© 2024 Dami Ajayi. Built with ❤️ 💡 and ☕️